Boss, Patch and Bulk in the Heist Bots vault hall, next to the game's logo. From the game, rendered in-house.

File 001 · A Waka Games titleIn development · Coming to Stake

Heist Bots: Boss, Patch and Bulk built this vault. Tonight they crack it.

Grid
7 × 7
RTP, all modes
96.50%
Max win
50,000×
Built for
Stake Engine

Cover · from the game · rendered in-house

01 The game

Three robots. One vault. One night.

A 7 × 7 cluster-pays slot for Stake Engine. Below: the spec, the symbols, how it plays and every number in its rules.

Boss, Patch and Bulk are robot workers who built the city's most secure vault. Tonight they come back to crack it, one cluster at a time.

Every win heats the cells it lands on, and a hot cell makes the next win on it worth more. Patch drains that heat into the vault. At the end of the round Boss breaks the lock and the vault is added to the round.

The lock resets at the end of every round, so nothing carries over to the next one. Each round stands on its own.

Spec
Studio
Waka Games
Platform
Stake Engine
Format
7 × 7 grid, 49 cells
Pays
Clusters of 5 or more touching symbols, up, down or sideways
Return to player
96.50% in every mode
Max win
50,000× the base bet, in every mode
Multipliers
Cells double up to ×1,024; up to ×4,096 in free spins
Features
Tumbles, hot cells, the vault, free spins, six modes
Symbols
8 paying symbols and the vault door
Wild
None
Status
In development · Coming to Stake

Symbols

  • Boss head, gold
  • Ruby
  • Platinum ingots
  • Hex bolt
  • Keycard
  • Microchip
  • Horseshoe magnet
  • Vault door never pays, opens free spins

Paying symbols and the vault door · from the game · rendered in-house

One cell, close up · ruby win clip30 fps
Crew moment · after a big round24 fps
File 002

Sealed · on the bench

File 002 is already on the bench.

We say more when it is ready.

Title
Not yet public
Crew
Not yet public
Rules
Not yet public
Status
On the bench

02 How it plays

Heat, the vault, the lock.

Four ideas carry the whole game. Each one is a job the crew does.

  1. 01 · The board

    Five touching, and they break.

    Five or more matching symbols that touch, up, down or sideways, form a cluster. Every cluster on the board pays at the same time. The winning symbols break, everything above falls, and new symbols drop in. It repeats until no cluster is left.

    7 × 7 · clusters of 5+ · all clusters at once

  2. 02 · Heat

    Every win heats the cell under it.

    A win lights a ×2 chip on each cell of its cluster. Each further win on that cell doubles it. A cluster's multiplier is the sum of the chips under it. A chip already at its cap that wins again bursts, and its value goes straight into the vault.

    Caps ×1,024 in the base game · ×4,096 in free spins

  3. 03 · Patch and Boss

    Patch drains it. Boss breaks it.

    Every chip and every double makes heat. After each spin Patch drains that heat into the vault as points. At the end of the round Boss breaks the lock: every point is worth 0.1× the bet and is added to the round. The vault starts empty every round, except where a mode pre-heats it (see the door table and the modes).

    1 point = 0.1× the bet · paid once per round · reset every round

    How a round pays →
  4. 04 · Inside the vault

    Four doors, and the crew walks in.

    Vault doors never pay. Four or more on the final board of a spin open free spins. In free spins the chips stay on the board for every spin, and Patch overclocks the hottest cell that just won.

    4 doors · 10 free spins · at most 50 per round

Vault doors and the free spins they open
DoorsFeatureFree spinsVault at start
4Heist10—
5Heist12+16 points
6Heist15+32 points
7 or moreBig Score1298 points, every cell ×2

Retrigger: 3 doors on a free spin add 3 spins, 4 or more add 5. At most 50 free spins per round.

03 The math

The math is in the rules.

Three numbers from the rules of Heist Bots, the same in every mode. Below them: the modes, how a round pays, how we check it, and the three rules we build every game around.

Return to player
96.50%
The same in every mode, including every mode with a higher cost.
Max win
50,000×
The base bet, per round, in every mode. The counter stops exactly there.
Grid
7 × 7
Cluster pays: five or more touching symbols win.
AI-generated key art: a brushed-steel vault dial with fine engraved ticks, in cool light.

Every mode, one return

Six modes. One return: 96.50%.

The same rules in every mode. Modes cost more because they start further in.

Key art · AI-generated
Heist Bots modes: cost, what changes, RTP and max win
ModeCostWhat changesRTPMax win
Base game1×The normal spin96.50%50,000×
Floor Plan3× per spinA switch: more vault doors, so free spins come about 7× as often96.50%50,000×
Smash & Grab75×One spin. Boss smashes 12 cells hot before the reveal96.50%50,000×
Heist100×Starts the Heist: 10 free spins96.50%50,000×
Big Score400×12 free spins. Bulk breaks in: every cell ×2, the vault starts at 98 points96.50%50,000×
Vault Run1,000×12 free spins with the alarm on: every cell ×4, the vault starts at 196 points96.50%50,000×

Costs are multiples of the bet. Where a market switches modes off, the game hides them. RTP is the theoretical return over many rounds.

How a round pays

Example from the game's rules, base game

  1. 1A keycard cluster of 5 pays and lights five ×2 chips0.6×
  2. 2A microchip cluster of 5 lands over three of them: 0.5× × 63.0×
  3. 3Patch drains 10 points. Boss breaks the lock: 10 × 0.11.0×
Round total4.6×

The cell ladder

  1. ×2
  2. ×4
  3. ×8
  4. ×16
  5. ×32

A cell doubles each time it wins again, up to ×1,024 in the base game and ×4,096 in free spins. At its cap it bursts into the vault.

How we check it

The rules are written first. Then the math is simulated, every simulated round is checked, and the numbers are frozen.

simulated rounds per mode
1,000,000
failed checks across 6,000,000 rounds
0
measured RTP, all six modes
96.50%
math frozen, 2026: the version every number here comes from
23 Oct

From the frozen Heist Bots math, 23 October 2026. If the math changes before release, this section changes with it.

Rule 1No near-miss tricksNothing lands in a way designed to look like an almost-win, and the crew never reacts to one. What lands is what the math drew.
Rule 2No fake bannersA round that returns its cost or less gets no win banner and no full slam: the vault plays plain. Win banners start at 10× the bet.
Rule 3Every number printedReturn to player and max win are printed in the rules of every game, for every mode, next to the cost.

From the Heist Bots rules: “The lock resets at the end of every round, so nothing carries over to the next round.”

Download the fact sheet (PDF)

04 What it became

“Boss, Patch and Bulk built this vault. Tonight they crack it.”

  1. The crew01

    The crew

    Three robots, three jobs: the slam, the drain, the catch.

  2. The vault02

    The vault

    The vault door is a symbol on the board. Four or more open free spins.

  3. The night03

    The night

    Each round they try the lock once. When the round ends, the lock resets and nothing carries over.

  4. The break-in04

    The break-in

    At the end of the round Boss breaks the lock, and what the vault holds is added to the round.

From the game: “They built this vault. Tonight they open it.”

05 How we build

Story, then math, then everything else.

Five steps, in this order, for every game.

  1. 01StoryComes out: a story bible
  2. 02MathComes out: a design document and frozen math
  3. 03ArtComes out: the crew, the symbols, the hall
  4. 04SoundComes out: a measured sound set
  5. 05ReviewComes out: a game on Stake

01 / 05 · the same order for every game

Heist Bots · Story bibleExcerpt

  1. PremiseBoss, Patch and Bulk built this vault. Tonight they crack it.
  2. BossThe safecracker, with a dial for a head. His job is the slam.
  3. PatchThe hacker. He plugs in by cable. His job is the drain.
  4. BulkThe carrier. His job is the catch.
  5. RuleThe lock resets every round. Nothing carries over.
Heist Bots · story bibleWritten before any art

01 · Story: One sentence, then a world.

We write the premise, the crew, what each of them wants and the rules of their world. Every symbol, feature and mode gets one line that says why it exists in that world. If something has no reason in the story, it does not go in.

Example: In Heist Bots the lock resets every round. That is a story rule and a game rule at once.

Comes outa story bible

Return to player in every Heist Bots mode
Base game96.50%
Floor Plan96.50%
Smash & Grab96.50%
Heist96.50%
Big Score96.50%
Vault Run96.50%
Heist Bots · RTP per mode: 96.50% in all six1,000,000 rounds each

02 · Math: The rules, then a million rounds.

The game's rules are written down before any art exists. We build the math on Stake Engine's math tools and simulate a million rounds per mode. RTP, max win and how often things happen are measured, not guessed.

Comes outa game design document and frozen math

F 00
F 03
F 06
F 09
F 12
F 15
F 18
F 21
Boss · the slam · 8 of 24 framesFrom the game · rendered in-house

03 · Art: Lit and rendered by us.

Symbols are modelled in our own code. The crew is rigged, animated and lit in the same pipeline, and every frame in the game is rendered there. Where a character starts from an AI-generated shape, we rig, light and render it ourselves. Every symbol passes a readability check at phone size before it is locked.

Comes outthe crew, the symbols, the hall and the vault

Meet the crew →
0 sPeak bars · mono
sfx-boss-slam · from the gameNo audio plays here

04 · Sound: Every sound has a job.

Music for the hall, music for inside the vault, and sounds for the crew's moves. Some music starts from open-weight models we run on our own hardware; we cut, edit and mix every cue. Every file is measured for loudness and peak, and every loop is checked for a clean join.

Comes outa measured sound set

The checklist before review

  • RTP per modeSimulated, 1,000,000 rounds per mode
  • Max win cap50,000× the base bet, in every mode
  • Every simulated roundChecked against the written rules
  • Rules screenRTP and max win printed for every mode
  • SymbolsReadable at phone size
  • SoundLoudness, peak and loop joins measured

STAKE ENGINENext · Stake review

Heist Bots · in developmentComing to Stake

05 · Review: Then it goes to Stake.

The finished game is submitted to Stake Engine for review. Stake sets the release date.

Comes outa game on Stake

06 The crew

The crew

Boss, Patch and Bulk spent their working lives building and running the vault. Now they are back for what is inside. Every frame here is a real clip from the game.

Patch, Boss and Bulk standing together: the slim silver hacker, the short orange safecracker and the big olive-green carrier.
Patch
Boss
Bulk

From the game · rendered in-house · the in-game crewSwipe the line-up

01 / Boss

Boss The safecracker

“Boss designed the vault's locks. He opens them the same way he built them: slowly.”
Job in the game
Breaks the lock at the end of the round. Every point in the vault is worth 0.1× the bet, and Boss adds the total to the round.
Signature move
The slam
Appears in
Every round
Build
Orange armour, claw hands, a dial on the side of his head
02 / Patch

Patch The hacker

“Patch kept the vault's network running for years. He still knows every cable.”
Job in the game
Plugs his cable into the board and drains the heat of every spin into the vault. In free spins he overclocks the hottest cell that just won.
Signature move
The drain
Appears in
Every round
Build
Slim silver frame, cyan visor, a cable from the wrist
03 / Bulk

Bulk The carrier

“Bulk loaded the vault. He only comes along when the load is heavy.”
Job in the game
Breaks in at the start of Big Score and Vault Run and catches every cell that bursts, which counts it double.
Signature move
The catch
Appears in
Big Score and Vault Run
Build
Big olive-green frame, a steel safe on his back

1 / 3

From the game · rendered in-house from the game's 3D crew · 12 fps idle, 24 fps moves

Crew cut-outs are in the press kit →

07 Questions

Plain answers about Heist Bots

For press, partners and players. Anything else: hi@wakagames.studio

When does Heist Bots come out?

When Stake's review is done. Stake sets the release date, not us. We will post it here when it is set, or write to us and we will tell you when it is out.

Where can I play it?

On Stake, once it is released. There is no public version before that.

What is the RTP?

96.50% in every mode, including the modes that cost more. It is printed in the game's rules next to each mode's cost.

What is the max win?

50,000× the base bet in every mode. When a round reaches it, the round ends there.

Does anything carry over between rounds?

No. The lock resets at the end of every round and nothing carries over. Each round starts fresh: an empty vault, or the fixed start a mode gives it.

Is it built for phones?

Yes. It runs in the browser and is built for phones and desktop.

Next Heist Bots

Coming to Stake.

Stake sets the release date after its review. Write to us and we tell you when it is out.